Rank: Novice
Race: Human
Iconic Framework: Mystic
Attribute: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Pace: 6; Parry: 4; Toughness: 10 (4); Strain: 0
Skills: Academics d4, Athletics d6, Common Knowledge d8, Faith d8, Fighting d4, Notice d8, Occult d4, Persuasion d8, Psionics d8, Research d4, Shooting d6, Stealth d4
Hinderances & Complications: Code of Honor (Major, keeps his word and acts like a gentleman), Enemy (Minor, the Coalition, the Federation of Magic), Loyal (Major, loyal to his friends and allies), Mild-Mannered (Minor, -2 to Intimidation rolls), Shamed (Minor, former member of the Federation)
Racial Abilities
- Adaptable: Begins play with any Novice Edge of their choosing.
Edges and Iconic Abilities:
- Alertness (Spiritual Awareness): +2 to Notice rolls when using Spiritual Awareness.
- Arcane Background (Miracles): Mystics begin with Arcane Background (Miracles) choosing three powers from the list above, the Master of Magic and Power Points (PPE) Edges, as well as a d6 Faith skill. Mystics begin with 15 PPE (10 PPE base, plus 5 from Power Points).
- Arcane Background (Psionics): Mystics are psionics and begin with Arcane Background (Psionics) and Major Psionic, choosing three powers from the list above, as well as a d6 Psionics skill and 20 ISP (10 ISP base, doubled by Major Psionic).
- Arcane Duality: Mystics get the Arcane Background Edge twice for two different types of powers, but whenever they take a Power Edge, they must choose whether it applies to magic or psionics. Mystics can take the Power Points Edge twice per Rank but only to gain PPE with one use and ISP with the other.
- Common Bond: May freely give Bennies to others.
- Concentration: Double Duration of non-Instant powers.
- Cosmic Confluence: Mystics enjoy the unique ability to exchange their ISP and PPE as needed as a free action. Power Points shifted like this must be used when they are exchanged; they cannot be shifted and then simply stored.